Above is the revisited storyboard for the sfx project. the previous idea heavily relied upon good 3d modeling and rigging to achieve the effect. This is not a strong aspect of my technical creativity and as such would really let the piece down. The revised idea is to have a person notice that his hand has turned into a lego hand. Upon this realization the hand drops off on to the floor. The following shot shows the lego hand animate and run across the floor and jump through a wall leaving a hand shaped hole. The way in which I will achieve this is through using the camera matching and object tracking techniques discussed in the original idea. Obviously the hand will need to be constructed in 3d and animated and composited onto the real world floor. The final shot with the hand going through the wall will be created by making a mock up background image of the scenery behind the wall and positioned accurately in 3d space. then by masking a hole in the wall to reveal the mock background and as its set in 3d space the background image will parallax with for ground image to produce the illusion of a hole in a wall.
Tuesday, 15 March 2011
Wednesday, 9 March 2011
Above is the first test to object track a hand. The obvious flaw in this is the shoddy hand rig made which in all honesty was made in hurry to test the accuracy of the object track. The object track itself is quite solid. The co ordinate system works properly and the individual marker points (taken originally from ink dots on the hand) became invaluable in aligning the rig to the real life hand.I think the track however could be improved. The hand I find seems to be a quite shaky and I was convinced I had steadier hands. I put the unsuccessful track down to the fact I only manually tracked the bare minimum of 7 points each frame necessary to pull a camera solve.
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