The hand is made up of mainly rectangular elements and the way in which i wanted it to move was literally as if it was made from Lego. I didn't want to rig it and skin the object to move like a human hand. With this in mind I made a simple bone rig and linked the corresponding parts of the hand to the bones
After animating the hand to give it a run cycle it was then a case of linking it to a dummy object and using the dummy to animate the distance of the hand traveling.




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