As the scenes have been matched and animated Its now time to render... I made a lighting right out of omni lights positioned into a cone shape. The idea behind this is that using lots of low intensity omni lights will give good soft shadows and speed up the render time... this is instead of using say a sky light.
I wanted also to add a reflection to the material. So first I changed my render-er to mental ray instead of the default scanline.Then in my materials I added an ambient/ occlusion to the diffuse map with around 32 samples, made the bright color the red of the lego pieces and checked reflective. I then added a falloff map to the reflections map, changed the falloff type to fresnel and added a raytrace map to the black channel of the fall off parameters.



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