The hand hole was modled in 3dsmax. I started by making a rough outline using the line tool. I refined and added a few more points then added a bevel modifier to extrude along the z axis. I then added a subdivide modifier to add more verticies, a tesselate modifier to give some random rock like quality and a noise modifier to enhance the randomness of the rock shape.
I textured using unwrap uvw, below are the uvw templates and the texture I made from a still of the wall. Using offset and clone stamp in photoshop I made the edges of the texture match.




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