Tuesday, 26 April 2011

Smashed

The shot in which the hand jumps through the wall needed a transitional cross over point from when the wall didn't have a hole to when it did. I decided to make some dust and rocks to act as an explosion. I first made a particle systems in 3dsmax. I used a pfsource with a spawn event to create flying debris. I added gravity, spin and rotation and then instanced the particles to some random shaped rocks that I made with the texture used from the hand hole.













To enhance the debris I added some dust particles made in after effects. I started off with a white solid with ccparticle world. Then I added some turbulence displacement and guassian blur, vector blur and fast blur.













below are the video tests from the dust and debris

No comments:

Post a Comment

Followers